GPU GRAPHICS & VOLUMETRIC SDF
Prism 3D Raymarcher Engine
Per-Pixel Mathematical Sphere Tracing, Soft Shadows & Fractals in WebGL Fragment Shaders
Fractal: 3D Mandelbulb
Geometry: Morphing CSG Blend
Space Folding: Infinite Crystal Hall
Reset Camera
Mathematical Raymarcher Controls
60 FPS
Fractal Iterations / Polish
8
CSG Blend Factor (k)
0.45
Ambient Occlusion (AO)
1.2
Soft Shadow Penumbra
16.0
Click & drag canvas to rotate 3D camera. Scroll wheel to zoom.